
Extremely tight control schemes with a range of unique weapons and tools made for brilliant gameplay. I played most of the game with a mouse and keyboard, but I did plug in a PS5 and Xbox controller to compare and found all the results were phenomenal. A fantastic original soundtrack.Īlthough the gameplay is not unique, it is very well constructed. Special mention to the soundtrack and the vinyl. Each of the stages has a unique world and colour scheme to match. Once you access the patients' minds through the recorded session, you must solve various puzzles and tasks to defeat the boss. Playing the recordings gives access to the recorded sessions, and these sessions are manifested as a level with the patient being the "end boss". These homes also allow the player to discover the patient's tape to be collected and taken back to Desmond's office to play. These items are usually text-heavy, such as diary entries, poems, doctor's notes, or objects that can be interacted with. Each room takes the player into the patient's home, discovering various items that build the world. In Sound Mind uses a centralised hub manifested as a hotel, and the accessible rooms relate to each patient. Playing the tape reveals more of the tale, expanding Desmond's character and setting the bar for what the player can expect further into the game. After collecting the cassette tapes, the player guides Desmond to his office to discover two noteworthy things: a beautiful cat and a tape player. Exploring Desmond's house, we find a few clues about who he is and a cassette tape. Making our way to the end of the hall, we discover two available rooms, one Desmond's office and the other, accessing Desmond's home. A sharp change in the feel of the game is developing. After solving various puzzles and mechanical problems, the player can fix the lift and move to the hotel's second level.Ī shadowy figure appears and disappears at random, and each time they appear, the player might be startled in real life as the apparition has a strange appearance. Further exploration allows the players to craft a gun. A colourful liquid is randomly found on the ground or leaking from barrels and storage containers getting close to it causes Desmond pain, and the edges of his vision begin to blur. His only weapon against the darkness is a torch. Desmond needs to find his path from this place, finding random notes from an unknown source through the corridors. In Sound Mind begins with Desmond waking up in the basement of a hotel, it is dark, scary, and ominous sounds creep in the dark. Desmond's interest is piqued because he begins to show similar problems he must solve what happened to his patients and ultimately try to save himself from a similar fate. The game follows Desmond Wales, a psychologist exploring why his recent patients have begun to display highly debilitating mental health issues preceding their deaths. With our spiritual gifts comes the perfect combination of abilities that empower the gift, the love that keeps the gifts focused on others, and the “safety controls” that keep it from doing damage unwittingly.In Sound Mind is an astonishing sci-fi adventure into the horrors of the human psyche. It’s a combination of the Greek verbs translated as “to save” and “to control.” Its basic meaning would be “safe control” or “wholesome control”-perhaps even “control that saves.” Sophronismos is the unique Greek word used to describe the spirit of a “sound mind” that is given to us with our gift. Diotrephes misused his gift, failing to use the spirit of love ( 3 John 1:9). Were it not for the reflection in us of the unilateral and sacrificial love of our Redeemer, these supernatural gifts could be misused, distorted, and abused for personal glory. Again, “love” is not the gift but part of the character of our Lord Jesus and the fruit of the Holy Spirit. Whatever the Holy Spirit has gifted us with upon our entrance into His kingdom ( 1 Corinthians 12:11), He has also given the necessary power to implement and use that gift.

All the twice-born are given “the power that worketh in us” ( Ephesians 3:20). God’s gift (whatever it may be) comes with dunamis-the innate ability to carry out the gift. His gift has power, love, and a “sound mind.” God’s gift does not function well if we are too timid to use it. The Greek word deilia, translated as “fear,” stresses timidity or cowardice as opposed to terror. In the previous verse, Paul insisted that Timothy “stir up” the gift that he had received and use it as it was intended because God did not give us a “spirit of fear.”
#IN SOUND MIND 2 FULL#
This little verse is full of information. “For God hath not given us a spirit of fear but of power, and of love, and of a sound mind.” ( 2 Timothy 1:7)
